Register

DonkeyPunch Community Gaming

GAME ON!!! -sTanG

News:

Now you can easily login to DP with Steam, Twitter, Facebook, GitHub, Google+, Reddit, YouTube +++.

eXpoch Soft Beta Launch

987 0 normal post
Administrator
*****

DirtySanchez

January 20, 2017, 12:22:43 AM
Humanitarian Posts: 932 Humanity: +1337/-420
Welcome followers!!!

eXpoch moves into Public Beta and 9 servers across the world will help push us through.
USA, CANADA, UK, IRELAND, GERMANY, RUSSIA and AUSTRALIA should all see servers pop up for eXpoch Public Beta testing within the next few days. However be patient as I have not placed the burden of deadlines on the hosts, which is why we have called this a SOFT BETA LAUNCH.

We have opened up access to several new links
http://eXpoch.INFO
ts3.eXpoch.INFO
https://discord.me/eXpoch



UPDATES

eXpochA4E
[UPDATE] Inbound this evening on steam. ====== CHANGED will Update in Morning after new tests
[UPGRADE] Radiation thread for proper ace damage to players within RADZONE without masks
[FIX] Exile issue in server side code. Used this same code for feature in eXpoch.

I will get into all the Exile fixes in detail upon release so Exile servers can make the necessary changes themselves
There are a few so far, 1 set of the changes require an addon to fix and eXpoch has had this implemented since October.
Several others are going through testing now and will be finalized in beta.
Also prepared is some of the dynamic simulation code for Arma's soon to be released simulation toggler built into Arma.
This will allow us to remove a server thread and gain back a lil bit more server room :smiley:

============

eXpochA4E Public Beta Test
[FIXED] Exile's use of broken BIS functions on the server
[FIXED] eXpoch's use of the same function in similar situation
[CHANGED] Respect will be a Positive and Negative for the Hero and Bandit Ranks
[UPDATED] All traders, spawns, loadouts, customization screen and more for above change
[MOVED] Some of the main configs in CfgeXpoch were moved to proper identifying category name
[PREPARED] eXpoch for the Beta Hosters to have an easy installation on their servers

[CHANGED] Chopping of wood only results in 1 type of log as to remove confusion and the amount of recipes involved
[UPGRADED] Wood Building system lacked use of plywood in EPOCH.
[UPGRADED] Logs can now be crafted into Plank Packs and into PlyWood Packs
[CHANGED] Crafting method to achieve full kits. Ordered system in place for testing.

Logs into plank packs to make stud wall(studs only)
logs into plywood packs + the stud wall to make a plywood wall(single sided plywood)
Plywood wall and some corrugated makes the Corrugated Wall(single sided metal)
Plywood wall and more plywood makes the full wall(double sided wood)
This trend continues and branches for the various types of buildable kits such as with Doorway, with Door, with Gate.
The original Exile crafting for the wood walls have been modified to fit this schema.


eXpochACE4E
[UPDATED] Updated with new key for beta testing
[CHANGED] Forcing the interaction menu to list and the use of cursor to select
[RESULT] Non repeatable bug of stuck interaction sytsem with RED CIRCLE

 
NEWS
Its been a very fun week or so and I have some wonderful news for you all!
We have decided to do a Soft Beta Launch on Friday the 20th of January.
This is merely a day for the beta hosts to unlock their servers
Allowing for some more public testing, bug reporting, feedback and suggestions :smiley:

SOFT BETA 20th January 2017

=============

eXpochDMS
[UPDATE] Pushed to Github with Static Mission Hero AI and Marker compatibility and HERO AI -respect changes in configs

=============

eXpochA4E
[ADDED] Config entry for your own custom Ambient Object Loot Table.
CustomAmbientLootTable = ""; // leaving this to "" = eXpoch default ambient loot table is "CivillianLowerClass"

CfgeXpochLooting
[MOVED] Looting configs from eXpoch to new category CfgeXpochLooting
class CfgeXpochLooting
{
    //Edit The Loot System When Spawning in a Weapon
    NumberOfMagsWithWeapons = 1; // It takes a random of this number on each spawn
    PercentMaxRandomAmountOfAmmo = 35; // 30Rnd Clip * .50 = 15 // Random(15) = random ammo up to 15 rounds
   
    //add more classnames of objects that arent HOUSE
    //allows you to add more objects to spawn loot around
    NewLootBuildingTypes[] =
    {
        "Land_HelipadEmpty_F"
    };
   
    // Ambient looting system chance to spawn loot for player
    PercentChanceAmbientLootSpawn = 35;
    // Ambient looting system CUSTOM LOOT TABLE:
    CustomAmbientLootTable = ""; // leaving this to "" = eXpoch default ambient loot table is "CivillianLowerClass"
};
(edited)
CfgeXpochMining
[MOVED] Mining to its own config CfgeXpochMining
[ADDED] Chances of mining success for model interaction / surfaceType Rock
class CfgeXpochMining
{
    // Percent chance of successful mining attempt
    MiningChanceSuccess = 20;
    SurfaceTypeRockMiningChanceSuccess = 10;
   
    // Possible items rewarded for mining rocks and rock walls
    Mining[] =
    {
        "eXpoch_ItemRuby",
        "eXpoch_ItemEmerald",
        "eXpoch_ItemJade",
        "eXpoch_ItemGarnet",
        "eXpoch_ItemCitrine",
        "eXpoch_ItemAmethyst",
        "eXpoch_ItemSapphire",
        "eXpoch_ItemOnyx",
        "eXpoch_ItemTopaz",
        "eXpoch_PartOreGold",
        "eXpoch_PartOreSilver",
        "eXpoch_PartOre"
    };
};
(edited)
DirtySanchez - Yesterday at 7:24 PM
eXpochA4E Configs
[ADDED]
//Add more masks that you would like to drop oxygen and add breathing sounds
    MasksRequiringOxygenAndSounds[] =
    {
        "Exile_HeadGear_GasMask"
    };


This will allow us to add the new SpecOps helmets from APEX and Pilot helmets.
This does not modify the Radiation thread requirement
[ADDED] The EPOCH Sword Kruhm has been added to the Cutting Tools Array in the configs
    //Tools
    CuttingTools[] =
    {
        "Exile_Item_Knife",
        "Exile_Item_Handsaw",
        "Exile_Item_Grinder",
        "Exile_Melee_Axe",
        "MeleeSword",
        "Hatchet",
        "CrudeHatchet"
    };
NEWS
[PLUNGER] The "Plunger" will now unclog your Potable Toilet. Make sure to wear the ACE gloves and if you must a GasMask will curb the smell
HYPE
[PERSONAL REQUEST] To make the !pee feature from infiSTAR if used near a FirePit will douse the flames and put out the fire
eXpochA4E Configs
[ADDED]
//Add more masks that you would like to stop the radiation poisoning of Exile
    RadiationProtectionMasks[] =
    {
        "Exile_HeadGear_GasMask"
    };

=============




Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
1337-420