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GAME ON!!! -sTanG

News:

eXpoch Beta is almost finished. Inquire within here, ts3 or discord for access to the mod and the private forums to help develop the mod for public release.
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Re: Exile version of eXpoch Vector Building for FREE

JimTim Reply 15 March 03, 2017, 02:51:13 PM

Your menu at the top right has much more elements (Building menu). So more explanations. How can I change this in my installation?

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Re: Exile version of eXpoch Vector Building for FREE

kronons Reply 16 March 03, 2017, 09:16:08 PM

@DirtySanchez

Here is my RPT Log. Thanks for the help!

http://pastebin.com/qC1jbTJj

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@DirtySanchez

Here is my RPT Log. Thanks for the help!

http://pastebin.com/qC1jbTJj

Well glancing through there, I definitely feel your pain.
I guess maybe a bit of conversation could help through the issues you are experiencing.
Its gotta be something easy, I have not heard of much other than that as a problem now.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

kronons Reply 18 March 04, 2017, 10:22:04 AM

@DirtySanchez

Here is my RPT Log. Thanks for the help!

http://pastebin.com/qC1jbTJj

Well glancing through there, I definitely feel your pain.
I guess maybe a bit of conversation could help through the issues you are experiencing.
Its gotta be something easy, I have not heard of much other than that as a problem now.

Hi,

Thanks for the response Sanchez. How should we proceed. I have all the files in my mission file and called the files in the config.cpp and playerlocal.sqf. It should be straight forward. But it seems it is not executing or something of that sort. I tried putting in logs into the vector sqf but it never triggers. It doesn't show in the rpt log.

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Many venues available
We can work through Direct Message here or
https://discord.me/eXpoch
or
ts3.eXpoch.info

Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

kronons Reply 20 March 05, 2017, 07:20:12 PM

Many venues available
We can work through Direct Message here or
https://discord.me/eXpoch
or
ts3.eXpoch.info

Hi,

What times are you usually on Discord so I have an idea of when to get on. Thanks!

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Discord message sent, roles added as Community Owner / DP forums member.
Chat soon over there to help you out.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

FifthMan Reply 22 March 14, 2017, 11:55:45 AM

@kronons
Please get in touch with me PM or here with paste bin of your RPT, maybe you missed something :)


I have the same issue as Kronons. (This is for the exile version of the script btw) I've followed the instructions for installation and yet it does not seem to show vectoring menu in the black box like in the video when activating a construction piece like a wall.

The lines of code are below:

Pastebin of initPlayerLocal.sqf: http://pastebin.com/8GWS3QYE
Pastebin of Exile customcode section: http://pastebin.com/gXz8Pc9d
« Last Edit: March 14, 2017, 12:26:42 PM by FifthMan »

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Hi there, this is the lite version of eXpoch vector build.
This lite version does not include any gui enhancements.
Those videos are showing the full version in eXpoch highlighting the vector build addition to exile.

Expect full version capabilities upon release of eXpoch as well as enjoy this vector building system in Altis Life, Wasteland, R3f, Operation Blockhead and soon Epoch and a new DPBEA addon for arma 3
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

FifthMan Reply 24 March 15, 2017, 09:23:21 AM

Hi there, this is the lite version of eXpoch vector build.
This lite version does not include any gui enhancements.
Those videos are showing the full version in eXpoch highlighting the vector build addition to exile.

Expect full version capabilities upon release of eXpoch as well as enjoy this vector building system in Altis Life, Wasteland, R3f, Operation Blockhead and soon Epoch and a new DPBEA addon for arma 3

Just to make sure I understand: You will be publishing a version of this vector building system for normal, plain Exile right?  Not just for Expoch but also for normal Exile mod right?

And if so, will this future version include GUI elements that tell players that the arrows control vectoring?

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Update fixing a missing ; courtesy of @Cloud

Looking into updates provided by Cloud in regards to the GUI

@FifthMan
This post is the release post, it has been available for several weeks now.
Yes this is eXpoch Vector Building lite ported to work with base vanilla Exile.

All of my vector building systems that I released over the past several weeks (Altis Life, Wasteland, Operation BH, Exile, eXpoch, R3F, DPBEA) were all ported from my original work on Anarchy and each has its own setup for the respective mod its been added to.

Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

Mitsu Reply 26 June 15, 2017, 09:50:53 AM

Hi! Thank you for this mod @DirtySanchez !

I know how to fix battleye kick, but I come across restriction about the attachto.txt and do not know exactly how to handle it (since the logic sounds a bit different than script.txt)

here is the kind of log I have in attachto.log :
Code: [Select]
#0 2:1180 Exile_Construction_ConcreteWall_Preview 2:97 Exile_Construction_ConcreteGate_Static -1 [0,5,0]
here is my current attachTo.txt :
Code: [Select]
//new
7 "" !"NVG_TargetG" !"Shot" !"Exile_Unit_Player"
1 "Exile_Unit_Player"

I am not sure about the modification I need to do on this file to avoid the battleye kick (I do not use infistar), If you have any advise ? ty!

EDIT:
well in fact I figure it out, I changed my attachTo.txt to this:
Code: [Select]
//new
7 "" !"NVG_TargetG" !"Shot" !"Exile_Unit_Player" !"Exile_Construction*"
1 "Exile_Unit_Player"

Hope it can help someone!

Mitsu
« Last Edit: June 15, 2017, 10:14:03 AM by Mitsu »

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That's fantastic to hear, thank you @Mitsu for your working filter. I'm sure it will be used
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 

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