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GAME ON!!! -sTanG

News:

Spring 2017 is here and the weather is getting better, expect fast updates to happen over the next few weeks. Many surprises to come.
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DirtySanchez

February 16, 2017, 06:55:23 AM
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This is a lite version of the Vector building system inside of eXpoch Addon for Exile.

This retains the regular version of Exile's construction thread but adds vector building directly in.
Easy install
1. Move the eXpochVectorBldg folder to your mission file
2. Copy the CfgExileCustomCode data into your config.cpp class CfgExileCustomCode
ENJOY and GAME ON!!!
-sTanG

CONTROLS:

Keys Q and E as well as NUM7 and NUM9 will rotate the object
Keys PageUP and PageDOWN take care of Height of the object
Keys Home and END as well as NUM8 and NUM2 will move the object farther and closer
Keys NUM4 and NUM6 will move the object left and right
Keys NUM5 as well as BACKSPACE will reset the object to a [0,2,1] attachment point

ARROWs Left and Right will tilt the object in the same manner
ARROWs Up and Down will tilt the object away from you or toward you

Download:
https://github.com/ravmustang/eXpoch_VectorBuilding_lite/

These videos are the FULL version of eXpoch Vector building


Here it is on BIS WIKI site in plain black and white for everyone in the public to see and use....
https://community.bistudio.com/wiki/setVectorDirAndUp
Look at EXAMPLE 1.
This is the same method this vector building system uses
« Last Edit: April 30, 2017, 10:35:34 AM by DirtySanchez »


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

SeanJOS Reply 1 February 18, 2017, 06:38:33 PM

Hey, good job on the release!

I would like to switch to your vector building from my current one but I am having an issue with it shown in this video: https://www.youtube.com/watch?v=Vw69_7xPgGw

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Re: Exile version of eXpoch Vector Building for FREE

McToffee Reply 2 February 19, 2017, 06:38:40 AM

Thanks very much for this! But i appear to have a problem, as soon as you place an exile flag it sinks half way into the ground
« Last Edit: February 19, 2017, 06:43:25 PM by McToffee »

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Alright gentlemen, thank you for your reports.

@SeanJOS I would have to say there is an installation issue there.


@McToffee I will test the flag placement asap :)

Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

Razor Reply 4 February 23, 2017, 11:45:54 AM

We have the same issue with the flag too, also some other items.  The big dome from EBM mod sits half way in the ground. This is not a complaint just pointing out problems, brilliant work and thank you for sharing this script.  Keep up the good work

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Re: Exile version of eXpoch Vector Building for FREE

klinGiii Reply 5 February 23, 2017, 02:52:31 PM

Hi Sanchez.

Me and some other People from the Exile Forums can confirm the shown Bugs from Seanjos Video. Something is really weird with the Snap Mode.

Sometimes it Snaps at Positions outside a Wall. And you can't move it away from there.

Then suddenly after some seconds it`s reacting and will snap to the positions you want it to.
But in 75 % in Snap mode , it`s anywhere , but not where you want to have it and it doesn't react.

It`s just the Snap Mode. When Building in Free Mode everything is working like a charm.

Just a little Feedback from my obversations.
And of course thanks for your effort and this script!

Greets klinGiii


« Last Edit: February 23, 2017, 02:57:45 PM by klinGiii »

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Thank you gentlemen for your reports.
I will be investigating both of these issues starting this evening.
1 quick beta host to get started up and the testing will begin.
I hope to have these resolved very soon and will update the git with any important info.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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@SeanJOS @McToffee @klinGiii Thank you guys for your bug reports and its better than ever NOW!!

Tonights bug fixing has been 100% successful

[FIXED] Flag gets placed into ground when Built
[UPGRADE] Snapping gets full on vector wait till you see :WiNK:
[UPGRADE] Added min and max checks on the movements (update from work on wasteland vector)
[UPGRADE] Cleaned up code for this release since Exile has a thread for the placement
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

Razor Reply 8 February 24, 2017, 03:32:31 AM

Thanks for the fixing this so quick, will try it out later tonight.  Thanks

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Re: Exile version of eXpoch Vector Building for FREE

Razor Reply 9 February 25, 2017, 09:58:07 AM

Hi,

Just reporting that we are still getting Extended Base Mod items sinking into the ground, I think its mainly the extended base items eg towers, walls etc,  not sure if they act differently in game from normal exile base items




« Last Edit: February 25, 2017, 08:32:45 PM by DirtySanchez »

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Re: Exile version of eXpoch Vector Building for FREE

DirtySanchez Reply 10 February 25, 2017, 08:50:58 PM

@RAZOR
I dunno, but I made the original arma assets mod for exile
DonkeyPunch Addon 4 Exile, which will be ported into my eXpoch work soon.
I will do some tests and see if I have the same results.

Until then, thanks for the kind words on the vector build release.

« Last Edit: February 25, 2017, 08:54:05 PM by DirtySanchez »
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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Re: Exile version of eXpoch Vector Building for FREE

kronons Reply 11 February 26, 2017, 12:12:54 PM

Hi I can't get this to work with exile. I followed the directions and have everything setup correctly. No rpt errors or anything. But it does not work. Any help? Thanks!

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Re: Exile version of eXpoch Vector Building for FREE

Razor Reply 12 February 26, 2017, 01:36:11 PM

@RAZOR
I dunno, but I made the original arma assets mod for exile
DonkeyPunch Addon 4 Exile, which will be ported into my eXpoch work soon.
I will do some tests and see if I have the same results.

Until then, thanks for the kind words on the vector build release.

No problem.
Thanks for still doing all this, and your other projects and sharing them with the community. 

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Re: Exile version of eXpoch Vector Building for FREE

JimTim Reply 13 March 02, 2017, 06:01:44 PM

I installed it on my exile server and was kicked by Battleeye / Infistar. AttachTo Kick. Do I have to adapt something to Infistar?

attachto.log
02.03.2017 23:30:42: ****** (***.***.***.***:2304) ********************* - #0 2:1275 Exile_Construction_ConcreteWall_Preview 2:1268 Exile_Unit_Player -1 [0,5,0]
02.03.2017 23:32:35: ****** (***.***.***.***:2304) ********************* - #0 2:1323 Exile_Construction_WoodWall_Preview 2:1283 Exile_Unit_Player -1 [0,5,0]
« Last Edit: March 02, 2017, 06:05:56 PM by JimTim »

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@JimTim
If using the attachment part of the vector building system and you were kicked/log by infiStar.
I currently do all of my testing with infiStar, inside of infistar config hpp is a section concerning attachments:

attach_to_check should be false

@kronons
Please get in touch with me PM or here with paste bin of your RPT, maybe you missed something :)

« Last Edit: March 02, 2017, 07:22:49 PM by DirtySanchez »
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 

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