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GAME ON!!! -sTanG

News:

Spring 2017 is here and the weather is getting better, expect fast updates to happen over the next few weeks. Many surprises to come.

eXpoch Updates Jan 6th 2017

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DirtySanchez

January 06, 2017, 04:27:18 PM
Humanitarian Posts: 932 Humanity: +1337/-420
Not that I want to start with this, but hey I gotta show off!


DirtySanchez - Yesterday at 2:04 PM
@everyone
I am hoping to push updates to eXpoch and the server this evening with plenty of fixes and tweaks :)
This morning I pushed through some work that should increase your performance up some.....
This afternoon I will push a fix for the change to zombies that I made the other day.

Here is a quick cap of the last day or so besides the awesome time I had jamming out as a zed.
[ADDED] eXpoch Safe and Lockbox added to interaction menu for lockable storage

TRADER UPGRADES AND ADDITIONS
[COMBINED] Waste Dump trader has 3 options Recycle, Trade From Inventory and MarXet menus

[ADDED] Overrides of current trader inventory lists
[INFO] Function adds config checks for traderRank = 0; which was added to the cfgExileArsenal classes
[INFO] Allows for per level allowed items
[ADDED] Check playerRank=? > traderRank=?
[INFO] Also removes the ability to see items that cannot be bought

[NEW] BlackMarket, "HERO", "BANDIT" traders sets
[COMBINED] Vehicle and Customs Traders together for the new sets.
[COMBINED] Aircraft and Customs Traders together for the new sets.
[COMBINED] Boat and Customs Traders together for the new sets.
[CHANGED] Change PIN will only be at Hardware traders with new sets.
[ADDED] New Functions for trading dialogs for new sets.
[ADDED] New Functions for handling ranked items and player rank.
[ADDED] New Trader Categories duplicates of originals for the new trader types.

[TRADERS LISTS]
[MODIFIED] Arsenal for Arma 3 - Exile - Epoch - eXpoch - Mas items and vehicles
[INFO] Tighter traders, more items moved to blackmarket and hero/bandit
[INFO] REMEMBER hosts can customize their feel to their own likeness, this is just an alpha test

---

DirtySanchez - Yesterday at 7:01 PM
Restart 1 - DONE :peace: of  :cake:
[REVERTED] Dynamic Simulation testing back to simulation toggle thread

Restart 2 - DONE - :facepalm::skin-tone-3:
[FIXED] Zombies tweaked and broken :frowning: Last restart returned their presence, but now for testing only Towns - Villages - Capitals will trigger

Restart 3 - DONE :fireworks:
[UPDATED] Newest InfiStar updated with newest modifications for eXpoch Compatibility leading into requesting changes made :)

Restart 4 - DONE
[HOPEFULLY] eXpoch Updates :wink:

@Alpha Testers @Community Owners Update pushed to steam. Server is updated as well. ENJOY

---

DirtySanchez - Today at 4:20 PM
@everyone
[PLAYER STATS]
[UPDATED] Database and network handlers for retrieving, sending and receiving of newer player and account stats
[UPDATED] Customization screen now handles newer hero/bandit ai and murders and includes them in the stats
[TWEAKED] Player Deaths progress bar now will be based upon Deaths/Total Kills(AI+Players all factions)
[ADDED] Proper handling of Total Time Played for tracking in account stats and displaying on Customization screen

[CLAN MODERATION]
[FIXED] Network messaging updated for new clan hash size
[UPDATED] Success message on offline member no longer shows 'any' but will display offline member message

[ZCP]
[CHANGED] Dev mode turned off
[CHANGED] AirStrikes turned off
[CHANGED] 360s timer for cleanup of capture point and ai

[eXpoch Additions]
[FIXED] Hatchet_swing and a few others were reported POP up errors
[FIXED] Mosquito needed quick config updating and new ammo and sounds added
[CLEANUP] All eXpoch client code to this date checked for variables left out of PRIVATE
[CLEANUP] All Exile client overrides checked for the same

[Exile3DEN]
[UPDATE] Added getDir to the save vehicles code for us old school junkies ;)


NEWS:
Over the course of the next week I will be pulling requirements off of the eXpochA4E Steam Workshop item
These changes will include the removal of these requirements: A2OP, Open Chernarus, JBAD, Mas Vehicles, Mas Weapons
The rest will stay as requirements through development.
I will be transfering development over to Altis while we prepare for beta.




GAME ON!!!
-sTanG

ps. These updates are from discord, stay up to date in real time ;)

Details are on discord or the website
https://discord.gg/zVjeBRY
http://DonkeyPunch.INFO
ts3.donkeypunch.info


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420

Re: eXpoch Updates Jan 6th 2017

DirtySanchez Reply 1 January 07, 2017, 03:06:00 PM

[DOGS - Best Friends]
[FIXED] Load Buddy now works on most vehicles, just get in and take over the drivers seat. If you want him to sit back down hit CTRL+2 just like you are used to.
[ADDED] New function for checking vehicle cargo slots.

[MERCENARIES]
[ADDED] Functions for checking vehicle roles, cargo and turrets.
[ADDED] Handlers for moving Merc into cargo or turret(Gunner) seats, as well as a toggle to switch them around after entering vehicle.
[ADDED] Interaction Menus - Order Merc In Cargo / Order Merc as Driver / Order Merc in Gunner
[ADDED] Interaction Menus - Switch Merc Seat / Switch Merc Turret

[FEATURE REQUEST]
[CONVERTED] PLP_Markers will now work with Exile Clan Marker system.
[ADDED] Over 100 new marker icons. Right click on map, click ADD, click MARKER
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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