Register

DonkeyPunch Community Gaming

GAME ON!!! -sTanG

News:

eXpoch Beta is almost finished. Inquire within here, ts3 or discord for access to the mod and the private forums to help develop the mod for public release.

eXpoch Updates Jan 6th 2017

711 1 normal post
Administrator
*****

DirtySanchez

January 06, 2017, 04:27:18 PM
Humanitarian Posts: 932 Humanity: +1337/-420
Not that I want to start with this, but hey I gotta show off!


DirtySanchez - Yesterday at 2:04 PM
@everyone
I am hoping to push updates to eXpoch and the server this evening with plenty of fixes and tweaks :)
This morning I pushed through some work that should increase your performance up some.....
This afternoon I will push a fix for the change to zombies that I made the other day.

Here is a quick cap of the last day or so besides the awesome time I had jamming out as a zed.
[ADDED] eXpoch Safe and Lockbox added to interaction menu for lockable storage

TRADER UPGRADES AND ADDITIONS
[COMBINED] Waste Dump trader has 3 options Recycle, Trade From Inventory and MarXet menus

[ADDED] Overrides of current trader inventory lists
[INFO] Function adds config checks for traderRank = 0; which was added to the cfgExileArsenal classes
[INFO] Allows for per level allowed items
[ADDED] Check playerRank=? > traderRank=?
[INFO] Also removes the ability to see items that cannot be bought

[NEW] BlackMarket, "HERO", "BANDIT" traders sets
[COMBINED] Vehicle and Customs Traders together for the new sets.
[COMBINED] Aircraft and Customs Traders together for the new sets.
[COMBINED] Boat and Customs Traders together for the new sets.
[CHANGED] Change PIN will only be at Hardware traders with new sets.
[ADDED] New Functions for trading dialogs for new sets.
[ADDED] New Functions for handling ranked items and player rank.
[ADDED] New Trader Categories duplicates of originals for the new trader types.

[TRADERS LISTS]
[MODIFIED] Arsenal for Arma 3 - Exile - Epoch - eXpoch - Mas items and vehicles
[INFO] Tighter traders, more items moved to blackmarket and hero/bandit
[INFO] REMEMBER hosts can customize their feel to their own likeness, this is just an alpha test

---

DirtySanchez - Yesterday at 7:01 PM
Restart 1 - DONE :peace: of  :cake:
[REVERTED] Dynamic Simulation testing back to simulation toggle thread

Restart 2 - DONE - :facepalm::skin-tone-3:
[FIXED] Zombies tweaked and broken :frowning: Last restart returned their presence, but now for testing only Towns - Villages - Capitals will trigger

Restart 3 - DONE :fireworks:
[UPDATED] Newest InfiStar updated with newest modifications for eXpoch Compatibility leading into requesting changes made :)

Restart 4 - DONE
[HOPEFULLY] eXpoch Updates :wink:

@Alpha Testers @Community Owners Update pushed to steam. Server is updated as well. ENJOY

---

DirtySanchez - Today at 4:20 PM
@everyone
[PLAYER STATS]
[UPDATED] Database and network handlers for retrieving, sending and receiving of newer player and account stats
[UPDATED] Customization screen now handles newer hero/bandit ai and murders and includes them in the stats
[TWEAKED] Player Deaths progress bar now will be based upon Deaths/Total Kills(AI+Players all factions)
[ADDED] Proper handling of Total Time Played for tracking in account stats and displaying on Customization screen

[CLAN MODERATION]
[FIXED] Network messaging updated for new clan hash size
[UPDATED] Success message on offline member no longer shows 'any' but will display offline member message

[ZCP]
[CHANGED] Dev mode turned off
[CHANGED] AirStrikes turned off
[CHANGED] 360s timer for cleanup of capture point and ai

[eXpoch Additions]
[FIXED] Hatchet_swing and a few others were reported POP up errors
[FIXED] Mosquito needed quick config updating and new ammo and sounds added
[CLEANUP] All eXpoch client code to this date checked for variables left out of PRIVATE
[CLEANUP] All Exile client overrides checked for the same

[Exile3DEN]
[UPDATE] Added getDir to the save vehicles code for us old school junkies ;)


NEWS:
Over the course of the next week I will be pulling requirements off of the eXpochA4E Steam Workshop item
These changes will include the removal of these requirements: A2OP, Open Chernarus, JBAD, Mas Vehicles, Mas Weapons
The rest will stay as requirements through development.
I will be transfering development over to Altis while we prepare for beta.




GAME ON!!!
-sTanG

ps. These updates are from discord, stay up to date in real time ;)

Details are on discord or the website
https://discord.gg/zVjeBRY
http://DonkeyPunch.INFO
ts3.donkeypunch.info


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420

Re: eXpoch Updates Jan 6th 2017

DirtySanchez Reply 1 January 07, 2017, 03:06:00 PM

[DOGS - Best Friends]
[FIXED] Load Buddy now works on most vehicles, just get in and take over the drivers seat. If you want him to sit back down hit CTRL+2 just like you are used to.
[ADDED] New function for checking vehicle cargo slots.

[MERCENARIES]
[ADDED] Functions for checking vehicle roles, cargo and turrets.
[ADDED] Handlers for moving Merc into cargo or turret(Gunner) seats, as well as a toggle to switch them around after entering vehicle.
[ADDED] Interaction Menus - Order Merc In Cargo / Order Merc as Driver / Order Merc in Gunner
[ADDED] Interaction Menus - Switch Merc Seat / Switch Merc Turret

[FEATURE REQUEST]
[CONVERTED] PLP_Markers will now work with Exile Clan Marker system.
[ADDED] Over 100 new marker icons. Right click on map, click ADD, click MARKER
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
1337-420