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DonkeyPunch Community Gaming

GAME ON!!! -sTanG

News:

eXpoch Beta is almost finished. Inquire within here, ts3 or discord for access to the mod and the private forums to help develop the mod for public release.
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DirtySanchez

December 28, 2016, 08:50:11 PM
Humanitarian Posts: 932 Humanity: +1337/-420
Updates coming tonight for eXpochA4E and eXpochACE4E.....

Going to be processing some updates as the evening goes on.
ACE system
[FIXED] Exile regen and loss due to Hunger and Thirst is now active again
[FIXED] Map markers from exile now functioning with ACE Map system
[FIXED] ACE handling damage issues
[FIXED] Popup error for FakeWeapon - picture added to resolve popup :)
eXpoch
[UPGRADED] Zombie Infection now cripples your body as the infection increases
[FIXED] Issue with Fridays update to zombie damage code, now hits will process properly
[ADDED] Promote a clan member to moderator for inviting new members
[UPGRADED] Fishing system now has Epoch Bobber in play and working, new Toasts and some delays added for realism
[ADDED] Spawn Selection screen now goes into the customize character screen on spawn in.
[CLEANED] Trader categories are now condensed
[ADDED] Male Female split categories
[ADDED] New Categories to config traders "Launchers" and "Tanks" and "Melee Weapons"
[ADDED] Config for weapons that owners do not want to JAM with eXpochACE4E
[ADDED] Config entry for RZInfection damage amount.
[ADDED] Map Markers in Exile for Player and Clan only show up when player has a GPS

[TWEAKED] Ace Damage while infected is progressive and damages legs, then arms, then body and head.
[INCREASED] Antivirus will work for 15 minutes of playtime, which results to 1 hour in game :)
[ADDED] Config entries for AssignedItems / InventoryItems on spawn for new customization screen
[ADDED] Config entries - ARRAYS - each level has # of magazines for weapon types. ie {0,0,1,1,1,1,2,2,3,3,3,4} level 0 through level 11
[ADDED] Config entry for Rank Multiplier. Default eXpoch will keep 10,000 respect per level. x2 would be 20,000 per level
[UPDATED] Added all melee weapons to the stop weapons jamming config entry
[ADDED] Using above config entry, applied this to customized spawn in preventing magazines being given for these weapons since they were already added to onTake event handler for autoreload.

Again, there was probably way more that I did, little tweaks and balance measures.

GAME ON!!!
-sTanG


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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