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GAME ON!!! -sTanG

News:

eXpoch Beta is almost finished. Inquire within here, ts3 or discord for access to the mod and the private forums to help develop the mod for public release.
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DirtySanchez

December 24, 2016, 04:06:00 AM
Humanitarian Posts: 932 Humanity: +1337/-420
First off Happy Holidays everyone and wow, what a week.
With the sudden influx of attention and the willingness of testers to kick some bug report ass, we had a wonderful week of fixes, tweaks and getting us back on track from where I left off just before the dreaded 1.66 arma 3 update.

So lets do a quick recap of the announcements I have made over the past week:

First real evening of pushing changes.
Decided to hit ACE mod right away.
[FIXED] 2 idds were not allowed in infiSTAR for ACE medical menu / system
[CHANGED] Weapon Jamming should unJam on First Reload
[CHANGED] EarRinging off by default in ACE mod, can be user configured to be on
[ADDED] Exile #5 Earplugs function now handles ACE earplugs system
[CHANGED] ACE Goggles in Third Person now shows Tint and Effects of worn goggles/mask
[CHANGED] ACE earplugs volume lowered / unconscious volume lowered
[REMOVED] ACE Ear Ringing has been disabled

[CHANGED] ACE show news on main menu has been disabled, (Allow client to configure ON)
[UPDATED] infistar has been updated for idd's of ace medical
[FIX-DEV] Halo jump should be working on DEV test server
[CHANGED] Killboard was given a proper IDD and allowed in infistar
[CHANGED] Exile earplugs are gone, ACE has real ear plugs and on DEV test we have 5 handling the check for ear plugs and then toggle
[PROPOSED] HUD is not physical poptabs, your inventory is. Will rethink name on HUD to "BANK"
[RESOLVED] Fatigue and AutoRun are functioning fine now
More Bugs fixed/tweaks on DEV test
1. All melee weapons will have swing upon picking up
2. Group HUD weapons displayed issue resolved


[FIXED] Halo Jump now working from spawn selection
[NEW] Zombie Damage with ACE Medical
[FIXED] RZInfection Pills and Injector would throw error on bad variable
[UPGRADE] Exile server and client functions with Exile_Unit_Player modified to handle Female character as well
[ADDED] Sending of some account values to player on spawn selection screen :smiley: can anyone say STATS!
[ADDED] Vector Building
[ADDED] Object Snapping to any object and build with Vector Building
[ADDED] Object Snapping with Vehicle Attachments - allowed array will be added for hosts to modify
[FIXED] eXpoch Items from epoch Display Name blank - many were corrected (Traders should show all names)
[CHANGED] original Epoch items config to scope = 0 - this clears up issues with improper items spawned in game by admins
[ADDED] more ace_settings to the serverside userconfig. will tweak new settings through the holiday.

[ADDED] Proper Aircraft and Aircraft Customs traders to the Balota airfield
[ADDED] Remaining Epoch Melee weapons added to onTake Override. (WoodClub / Plunger)
[FIXED] All Traders Lists were looked over. All 0 prices are now min 1 and purchase successful on testing. Remaining 0 prices were found and fixed in the arsenal (price not defined, only sellPrice)
[IMPROVED] Zombie Damage Handling for players.
[BYPRODUCT] Should allow for proper reporting of "Zombie" killer on future update (think Killfeed!)
[FIXED] LootDrop Tables had a few items throwing errors
[TESTED] Halo Drop working from spawn selection

[QUICK ADJUSTMENT] Ryan Zombies player screams and coughs turned down a smidgen


HAVE A GREAT WEEKEND EVERYONE!!!!!!!!!!!


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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