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DayZ SA development well under way

eXpoch Configs and Hosting

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DirtySanchez

November 26, 2016, 01:27:04 PM
Humanitarian Posts: 933 Humanity: +1337/-420
Almost all of the work being done for eXpoch has configurable entries for the hosts to modify.
We are not locking anything down. Everything will ultimately be up to the hosts.
During the alpha we will do our best to compliment all aspects of what a host will try to use.

This is why you will see that I pointed out that the new vehicle ammo and reload feature will work for all vehicles including tanks and static weapons.

We do realize that all server hosts are different and many take extremes to make their server one way or another.
This is why you will be free to modify everything, including overriding any of our functions just like exile allows for theirs. It will be done the same way you currently override functions in the CfgExileCustomCode.

here are just a few for starters
Code: [Select]
serverName = "[DPCG] eXpoch A4E";
serverRulez = "";
serverKeyz = "";

MetalsNGems[] =
{
//Add anything you want to be able to use as currency PRICE is determined by the CfgExileArsenal price
};

Mining[] =
{
"eXpoch_ItemRuby",
"eXpoch_ItemEmerald",
"eXpoch_ItemJade",
"eXpoch_ItemGarnet",
"eXpoch_ItemCitrine",
"eXpoch_ItemAmethyst",
"eXpoch_ItemSapphire",
"eXpoch_ItemOnyx",
"eXpoch_ItemTopaz",
"eXpoch_PartOreGold",
"eXpoch_PartOreSilver",
"eXpoch_PartOre"
};

//waste dumps are quick payouts, full price should not apply.
//ie. -20 would be 20% drop in total payout
WasteDumpXRate = -20;

//Respect-Rank based trading boosts
// LEVEL respect, SALES +%,PURCHASES -%
RankBasedTradingON = true;

//Looting configs
NumberOfMagsWithWeapons = 1;
PercentMaxRandomAmountOfAmmo = 35;


There are others already and more coming.


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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