Register

DonkeyPunch Community Gaming

GAME ON!!! -sTanG

News:

Now you can easily login to DP with Steam, Twitter, Facebook, GitHub, Google+, Reddit, YouTube +++.
Administrator
*****

DirtySanchez

June 21, 2016, 01:01:07 PM
Humanitarian Posts: 932 Humanity: +1337/-420
First off, I have been distant and I have not updated many owners with the new details as of late. SORRY about that, but a transition has been made and my updates will be appearing mostly here and on our twitter @DonkeyPunch.INFO

There are many many updates to the DP addon for exile since my return and since Tanoa.
All Apex Buildables that I could find while the PBO is encrypted by bohemia through config dumps.
Which as seen here has increased the buildables by 620 items !

When I opened up Tanoa for the DEV build we needed a new status bar but I was done with that bottom bar stuff....
So now we enjoy an expanded HUD with our stats in new independently toggleable sections.

The addon then went through a complete revamp, taking every object and redoing it according to some of my new knowledge.
This worked out great and was a great jumping point for getting the APEX buildables on DP Tanoa within the first week of Sneak Peek.

All was fine and dandy and then something caught my eye and bam, TOTAL MAP CONVERSION was in my reach.
I then added a locking and unlocking action to all the Apex buildables, providing an easier more realistic way of controlling the dp buildables.
This feature is Tanoa buildables only for now, until I do the total conversion for the arma 3 vanilla buildings.
Now every door on the map that has an open and close feature now has a LOCK and UNLOCK Feature.
Pretty nice PvP and PvAI aspects for escape and surprises, even the AI recognize the locked door and have to unlock to enter :)
Up until this morning this feature was able to be used by all players and AI on the map at any time, but I wanted more.

Fast forward a few days after initial thoughts and testing.
DonkeyPunch Addon for Exile while used on the Tanoa map will provide every door Lock and Unlock, if you have a territory flag put down, you and your build rights members are the only ones that will be able to access the lock and unlock feature of the building.
Even if you place a territory flag in the towns you can then control the buildings lock/unlock features within the territory.

With how busy Tanoa and all these new features have kept me its been hard, but here is the first readable update to the addon :)
Enjoy and expect better documentation and many new features soon.

If you run the DonkeyPunch Addon and you do not run apex, Please remove the DonkeyPunch_Apex_Objects_4_Exile.pbo.
« Last Edit: April 01, 2017, 12:12:28 AM by DirtySanchez »


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420
0.9.6 is a polishing stage with some new features
Move and Remove functions return to all buildables :) if there are any larger units we can expand the radius for the action

Sniper Rifles (not including Apex Sniper Rifles, until release) can be placed in your LARGER Capacity backpacks!
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
1337-420