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GAME ON!!! -sTanG

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Be careful when people that are loud get quiet.....
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DirtySanchez

September 17, 2015, 03:27:24 PM
Humanitarian Posts: 932 Humanity: +1337/-420
I just worked two opens till closes and two 10+ hour days..

I'm updating in a little bit. My tests start with Chernarus and am about to connect to the first run of the new patch....

Will edit this post with news in a bit


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420
If you want to play, download one of these:
Client Files Mirror 1: http://acp-cdn.vilayer.com/exile/@Exile-0.9.20.zip
Client Files Mirror 2: http://swcdn.launcher.eu/a3launcher/@Exile-0.9.20.zip
Client Files Mirror 3: http://www.utcity.net/Exile-0.9.20.zip
If you want to host a server, this is for you:
Server Files: http://www.exilemod.com/download/@ExileServer-0.9.20b.zip
TLDR Version

  • Less bugs, but not bug-free
  • New stuff
  • So wow
Problems where action of Bohemia is required
We have spent more than 60 hours supporting Bohemia Interactive identifying the FPS problem. We know what causes the problem, but cannot fix it, since it is a problem in the core engine. Now we need to wait for them to release Arma 1.52.

Admin Info

  • You need to update your description.ext and have CfgRemoteExec in there
  • No wipe required
  • No database update required
  • You need to update your BE filters
  • You need to update your mission file
  • You need to use new keys
  • You need to update the @ExileServer\extDB\sql_custom_v2\exile.ini
  • We have removed our readme.txt - the guides on the forum are better now
Changelog

  • Corrected floating loot in Pyrgos military towers
  • You can now interact with objects that were placed in the second floor of your base or above
  • Extended the interaction radius of vehicles from 5 to 10 meters temporarily, so the "lock/unlock" menu shows up earlier. This is just a work-around. We will introduce a better test for that later.
  • The "Money received by XXX" now shows the correct name (not yours, ouch)
  • Territory build radius is now flat, so you can build as high as you want (Hooray for sky bases!)
  • Once you have entered a valid PIN code for an object, you dont have to enter it again later to lock/unlock it
  • Vehicle spawning should now work better for maps that have broken configs, like Taviana.
  • Loot spawning has been adjusted to work better with highly crowded areas, like spawn zones. If the server spawns loot for a single player, all players in that area will be notified. Also, buildings will spawn new loot faster. It will not spawn loot next to territories or trader cities.
  • Completely re-done the way the server cleans things up. Dropped weapons, corpses and wrecks will now de-spawn after 15 minutes by default
  • Clients will not dupe spawn zone AI when they login for the first time
  • Disabled server locking by default. If you want to use this, you need to enable it in the config. However, we strooooooongly recommend to do so our some players will lose their gear if they dont disconnect before the restart. So use this and go pro
  • Auto lock feature now supports servers with more than 100 slots
  • Lowered the radius of location name preview from 1000m to 500m, thus you will not see the name of an enemy base as that early
  • You cannot move or deconstruct objects anymore when you are in combat
  • Changed the way network messages are supplied for better performance (remoteExecCall instead of publicVariableXXX)
  • Fixed a bug where players kept dying right after they respawned
  • exile_server_config.pbo and Exile.Altis.pbo are not binarized anymore, so all comments of us will remain
  • Flood lights / portable generators now work after server restarts
  • Implemented a lot of fixes of Rod Sterling, thank you! Give that man a cookie!
  • Fixed a bug where your pop tab amount was overwritten with your respect when you paid protection money for a territory with pop tabs - Thx to Zarbon
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

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  • Humanity: +1337/-420
Initial Testing is done, We are experimenting with a new mission system temporarily might configure it this evening to work out a few quick kinks.

On to doing altis
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420
CHERNARUS with 0.9.20 is LIVE.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Humanitarian
  • Posts: 932
  • Humanity: +1337/-420
ALTIS with 0.9.20 is LIVE.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 

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