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GAME ON!!! -sTanG

News:

DayZ SA development well under way

Quick Morning Update July 1st

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DirtySanchez

July 01, 2015, 11:30:14 AM
Humanitarian Posts: 933 Humanity: +1337/-420
Alright yesterday was another great turnout for the new build and new server!

We hit 34 players with everything running and kept 47 Server FPS throughout.

Yes there is still the Arma Memory bug that has not been corrected/fixed by BIS, and we wait


So ran through several updates as the bugs were reported:

Remove addaction for new ammo repack DONE
Make sure F6 and Donkey Menu button for mag repack works DONE
Fix loot spawning on win at Town Missions(both Hero and Bandit) DONE
Scatter the respawn times on the missions DONE
Remove default Safe Areas at East/Central/West DONE
Edit Real Health Script to work properly!!! DONE


Late night testing:
Worked on modifying the cmSalvage script for use only as Vehicle Ammo Salvage and Reload script STILL TESTING BUT SUCESSFUL
Making a true Bandit/Hero Trader system. Got pricing config setup, needs price mods. Created all files NEEDS FIRST TEST
Working on a proper payout for the Player Support Request NOT MUCH DONE


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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