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AI mission adjustments?

489 6 normal post

State

June 21, 2015, 04:45:03 PM
Bravo Bunny Posts: 6 Humanity: +10/-0
Greetings,

I know you're busy with the rankings atm, but I have noticed a few things about the missions I felt needed to be mentioned.

"Zombie town" mission is not worth keeping in the server, IMHO. Myself and another player spent 45 minutes running around the whole mission looking for the zombies to kill. Apparently one (or none) remained and never cleared for the whole 4hrs denying a different mission for popping. I would like to suggest the zombie town mission be removed from the AI mission list.

Something a few of us have been discussing (not sure if you can tweak this), but the missions tend to spawn near eachother (ie all up in the northeast, all in the southeast, northwest, etc). It is very rare for a mission to pop in the northeast, one in the central west and another in the southeast or spread out.

Spreading them out will challenge players to make a decision which mission they will attempt to engage, closest to them or the one farther away that someone else might cap before they get there. I haven't looked at the new AI mission code, so I don't know if it can even be done, but I would like to suggest spreading out the missions if possible.

Thanks for reading



  • Bravo Bunny
  • Posts: 6
  • Humanity: +10/-0

AI mission adjustments?

State Reply 1 June 21, 2015, 05:24:03 PM

Of course I log in and there is a mission to the west and one to the south central... making a liar out of me. I swear most of the time the missions are all bunched up near each other.

  • Humanitarian
  • Posts: 933
  • Humanity: +1337/-420

AI mission adjustments?

DirtySanchez Reply 2 June 21, 2015, 10:30:00 PM

HAHA, no problem State, Hey im sorry I got tied up and didn't make it back in time to add you in.

Zombie towns are random trigger missions, they do not hold up any other missions from spawning, they are simply a nuisance for looters!

yeah everything is Random based and the BIS internal function does the searching for safePOS. Not too much we can do about that except set static locations EWWWWW.

I do always welcome feedback! thanks and keep it up.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Bravo Bunny
  • Posts: 6
  • Humanity: +10/-0

AI mission adjustments?

State Reply 3 June 22, 2015, 12:15:22 AM

No worries man... like the server and I know its a lot of work getting it right where you want it.

Maybe the Z-town mission was hung, it stayed the whole 4 hours.

  • Humanitarian
  • Posts: 933
  • Humanity: +1337/-420

AI mission adjustments?

DirtySanchez Reply 4 June 22, 2015, 01:23:00 AM

yes it is possible, however it could also be an HC disconnecting and reconnecting issue as the HC controls the missions AI.
There was a very big update that just came down the pipeline yesterday :)

I will be looking into getting that pushed through during this week.
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info

  • Bravo Bunny
  • Posts: 6
  • Humanity: +10/-0

AI mission adjustments?

State Reply 5 June 28, 2015, 10:25:00 AM

HC? Not familiar with that term.

There is no reward for clearing the mission, right? We cleared one, determined to prove the mission can be successful.

  • Humanitarian
  • Posts: 933
  • Humanity: +1337/-420

AI mission adjustments?

DirtySanchez Reply 6 June 28, 2015, 10:27:17 AM

Headless client is HC
Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
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