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PVP Events

234 5 normal post

SeeJay

January 28, 2016, 05:02:37 PM
Humanitarian Posts: 16489 Humanity: +10/-0
Been thinking of the PVP we have been having and although it has been fun I think there can be a point when it actually gets to be griefing. Last night seemed to go on and on, what 2-3 hours? Started me thinking of some sort of time limit and then I remembered the document I prepared for MrBlackout for his DayZ server. Although he didn't end up getting this going I created a doc with various types /modes, etc.. of PVP contests. Will copy and paste below. This can be easily translated to ArmaIII especially with admin tools to speed up the process, set equipment and get combatants into position. Also with ArmaIII we have a lot more flexibility in setting up events, maybe with a prize to the winner. As stated already I wrote this with DayZ in mind and was a work in progress when I submitted it to Blackout.

****

Too long to post here, will have to find someway to get the entire thing to show ......



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PVP Events

SeeJay Reply 1 January 28, 2016, 05:04:55 PM

Shown in parts:

***Outline *** 10Jul14

The following is to setup some general rules and guidelines for PVP matches in the DayZ Standalone game. These contests are pre-arranged battles in a predetermined area of the map. Weapons, boundaries, time limits and equipment allowed can be decided on a match by match basis.
At no time shall these matches be portrayed as natural game play with spontaneous firefights. Whether discussed online, recorded or otherwise advertised there shall be a disclaimer or other such notification indicating that this is an arranged PVP Match. Our goal is NOT to fake game footage.
Hosting: A server that is empty as possible. At this time I am unsure of the server owner’s rules about locking a server. If the option to lock is available that would make it much easier and control non combatants from interfering with the match.

Location on the Map: Depending on the game mode and if locking the server is an option being close to the spawns would expedite the return of dead players to the battle. Cities are preferable.
« Last Edit: January 28, 2016, 05:11:42 PM by SeeJay »

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PVP Events

SeeJay Reply 2 January 28, 2016, 05:05:43 PM

Modes:  

Last Man Standing: Players fight with no respawn. Fighting can take place within city with agreed upon boundaries.  Once a player has been killed the Bambi may loot out of bounds and return to a non combat location until the end of the match. Bambis may not re-enter the field of combat. **Exception being if it is agreed that dead players may return for their gear. If this option is allowed all players currently engaged shall be required to always have a weapon in their hands, unless using another item. Players that returned for their gear shall NOT have any item in their hands and shall move from their body to non combat location either leaning to the right or left to signify they are non combatants. Time limits may be agreed upon before the start of the match.

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PVP Events

SeeJay Reply 3 January 28, 2016, 05:06:23 PM

Attack & Defend: Teams shall take turns defending an area utilizing LMS/time limits. Dead may have to be stripped for the second part of this mode. It would probably be best to have the Bambis get back their gear ASAP utilizing the above prescribed method to distinguish between combatants and non combatants. Time limits may be agreed upon before the start of the match.

Rescue the Bambi: A hostage shall be handcuffed and kept in an accessible area. Preferably in an outside area such as a courtyard, town square, etc….  One team shall be tasked with guarding the hostage while the other team attempts to unlock the cuffs and free the Bambi, then escort to a safe house. Match ends when all on one side are killed or the hostage is escorted to safe house. Time limits may be agreed upon before the start of the match.

Hunter Vs Prey: One player is hunted down by no more than three players with a set time limit. Prey is armed with a pistol with the number of rounds to match the number of hunters. Boundaries are set.


Modes still work in progress …

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PVP Events

SeeJay Reply 4 January 28, 2016, 05:07:25 PM

Teams: Except in Hunter Vs Prey teams shall be even.

Picking teams may be done by two Captains drafting players from a pool gathered in TeamSpeak. Picks shall alternate until all players are taken. This will ensure even teams and forcing players to play with people that they may have never played with before creating a greater challenge.

Or

A set team has issued a PVP challenge.
Team sizes may range from 4v4 to as high as the server limit. Lower team sizes would allow play to continue while the previous combatants re-gear for another round.

NOTES:
Communication between TS channels can be used to call a cease fire at end of time limit if used. Best if one person on each side is designated to swap back and forth so not to clutter comms.
TeamSpeak just makes it much easier to organize but is not mandatory.
Implementation of tents can assist in storing unused equipment.
This is a work in progress.

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PVP Events

SeeJay Reply 5 January 28, 2016, 05:08:37 PM

*********

Post document.

*********

Some of the above can be done by admin on ArmaIII and not as clunky as in DayZ.

Best bet is when you die you are out at least for that round.

This can be easily edited to reflect the DP Server.

Your thoughts?
« Last Edit: January 28, 2016, 05:12:17 PM by SeeJay »


 

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