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GAME ON!!! -sTanG

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@)@) Rona Boogaloo is here, check out Vagrants Paradise newest server creation on DayZ SA Community Servers

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91
A Bit about Donkey Punch Community / Re: DonkeyPunch Dedicated Server is down.
« Last post by DirtySanchez on March 30, 2017, 01:14:55 PM »
I would like to give a BIG THANK YOU to @5niper and to @Grump for their donations to help keep the website / domain / teamspeak alive.

:)
92
A Bit about Donkey Punch Community / DonkeyPunch Dedicated Server is down.
« Last post by DirtySanchez on March 28, 2017, 07:49:24 PM »
There are many ways to explain this but to be fair honesty is the only way.
When I started writing Anarchy in fall of 2016, we were already on the last of our funds for hosting from the Tanoa roller coaster.
An old DP'er came around wanting to help out and let DPCG continue their work on developing something great.
This also included bringing my development back into Exile for their group to enjoy yet again.
So Anarchy took a pause and onto the similar and now almost insane eXpoch full of features that were written in Anarchy with no mods like Exile.

Months of hard work and dedication during a slow no work winter had me by the grasp, sleepless nights and half open eyes coding my little heart away day after day, month after month....
So for this entire year I was assured we would be ok on the financial end of hosting and developing, unfortunately an unforeseen series of events happened in this persons life that has brought their backing of this project to a screeching halt. Even more unfortunate is that they did not warn us of this decision until the day after the dedicated server had expired, this does not mean the end of development but does strike a blow in the moral for the project moving forward.

Through this 2 and a half years of Arma 3 hosting and development, I have learned a lot about the people associated with Arma 3 server hosting and modding. The modders being some the only people I will remain trusting of, the hosts generally are users until they get what they wanted and then abuse you until you tell em to go to hell.
I think I will let many of the things here go to the wayside and remain online in my own fashion. Back to basics and back to the original me.

As funds are no longer on our side, this might be one of the last posts you will see on DonkeyPunch.INFO.
You all out there that supported us over the years, Thank you very much!

GAME ON!!!
-sTanG

Shit talking is fine, get it out, get it over with and take it out on the battlefied.
Acadias, I miss you brotha ;)
Rara Avises for life!
94
DP Build Everything Arma
[Added] Large Rocks and Targets were not inheriting DPBEA Epoch/Exile configs properly for Move / Remove options
[Changed] DPBEA Menu retitled to Build Everything Arma
[Upgrade] Categories Drop down now has new categories than just crates
[Upgrade] Categories now include individual objects based on what DPBEA mods are loaded since more are coming
[NEW] Crates_Core / Crates_eXpansions / Objects_Core / Objects_eXpansions
[Info] Object(s) categories display all 2300+ items if using both Core and eXpansions versions of DPBEA
[Info] Objects will spawn as an item in your inventory
[3rd Check] Verify all items have a picture or a props picture of a "?"
[Coming Soon] DPBEA JBAD and OCP are dumped and configured for initial testing - first upload within 48hours
95
[Split] DPBEA into a Core and an Expansions pbo for separate releases on Steam
[Naming] Build Everything Arma Core and Build Everything Arma Expansions.
[Future] More Build Everything Arma XXX releases including JBAD, OCP and more
[Added] Epoch constructions compatibility for using their Dynamic Interactions System with DPBEA Built Objects
[Added] Epoch Vector Building Systsem
[Added] Epoch Custom Keys will modify Vector Building keystrokes
[Fixed] Most objects inherited "DestructNo" from my fun config work and were indestructible
[Added] Extra config entries for future features for eXpoch and Exile door locking

Update should be pushed out today after a few more final tests.
96
DP Build Everything Arma Series of Addons
Core / Expansions / JBAD
Made for all Arma 3 gamemodes
MultiMod Support
NOW SPECIFICALLY SUPPORTS:
Epoch / Exile / Wasteland / Altis Life

Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572
Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083

Addon Features

- 2300+ inventory items and 2300+ objects ported from Arma 3 / DLCs including APEX
- Now in Core and Expansions split workshop items for those without the DLC's and Expansions
- Single Player / Co-Op / Campaigns / Editor Preview + anything else you can think of, compatible
- All of the newly compatible mods trip a check that turns off the Crate Menu and AddAction capabilities
- If you have a mod that you would like to add to the above check please get in touch on Discord or Teamspeak
- https://discord.me/eXpoch or ts3.eXpoch.INFO
- All original features of each object are inherited properly and fully
- All objects inherit damage properties as intended. 2-Story barracks becomes ruins when destoryed

Mod Compatibility and their custom Vector Building

EPOCH
https://github.com/ravmustang/Arma3_Epoch_VectorBldg
- Full Vector Building System
- Vector Keys added to EPOCH's custom key menu
- All 2300+ DPBEA items added to Interaction and Base Building Config
- Reset Object KeyPress / Object Snap-w-Precision Vector Placement
known issue: Remove object not working on some objects

EXILE
https://github.com/ravmustang/eXpoch_VectorBuilding_lite
- Full Vector Building System
- UI upgrade for new keys and modes
- Object Snapping Mode allows Precision Adjustments for perfect snap point/angle
- All 2300+ items and objects Exile compatible
- Move / Remove and infiStar delete
- Damage and Destruction

ALTIS LIFE
https://github.com/ravmustang/AltisLife-eXpandedHousing
- eXpanded Housing System with Vector Building
- Build Furniture items in your home for decoration or security
- Furniture item limits in place for sized Housing
- DPBEA adds inventory items to a Virtual Items mod

WASTELAND
https://github.com/ravmustang/ArmA3_Wasteland_VectorBldg.Altis
- Vector Building added to WL Custom R3F move and load
- All DPBEA built objects added to R3F move and load configs [/center]

INACTIVE while hosting any of the above compatible mods
- Vector Building system - (Mod Specific Vector needs to be installed)
- Object Snapping - (included in the mod specific versions)
- Object Move and Delete (most mods have this feature already)
- Inventory button for enabling DPBEA Build System was added
- Resumed scenario's now can re-enable the system
97
DP Build Everything Arma
Passed out at the keyboard last night, felt it necessary to stall this update till today.
Many tests back and forth making sure the main functionality of DPBEA was kept while adding in full compatibility for all these mods.
So far 5 MP mods Epoch / Wasteland / Altis Life / eXpoch / Exile are all setup for compatibility.
If any of these are recognized during arma startup the crate menu and inventory button does not load retaining the mods security.

This update is really about full Exile compatibility as mentioned in yesterday afternoons announcement.
Various fixes and updates have been done in the extra time as well as upgrades to DPBEA itself.
[Added] Move Objects    -      Ctrl+LeftWindows Key while looking at a built object brings up move prompt Yes/No
[Upgraded]  Added Inventory GUI Button for Scenario's when resumed can restart the building system
[Cleaned Up] All code and files were cleaned up a bit and renamed for continuity across the mod.

Also added a "Mod Support" folder to the addon.
Inside will be any releases for compatible mods.
Exile, Altis Life and Wasteland releases were included and are also available on my github

Epoch is getting final touches on our custom vector building system and will be released with the next update.

98
Arma 3 eXpoch Vector Building for Exile and DP Build Everything Arma


[RENAMED] This is no longer a lite version, it is fully integrated into Exile. Read more below
[INFO] While working on DPBEA compatibility with Exile I solved a few things.
[Upgrade] No more dropping down of large structures/objects when built.(was experiencing this with old DP Addon for Exile as well)
[Added] OBJECT Snapping Mode to snap to any buildable or DPBEA buildable, then use vector build mode to place with precision.
[Cleaned] All code and removed bloat. Only Overrides now instead of preloaded function for keys (UP and Down both used for smooth Rotations and other stuff !)
[Upgrade] Full Construction UI upgrade with keys and info
[Feature] Interactions with objects much better now, DPBEA Objects tested all have MOVE / REMOVE
[Feature] infiStar DB Delete working as intended deleting a base object
[DPBEA INFO] Update will follow soon today with full Exile Compatible buildables and other updates for compatibility with other mods

99
Vector Build Systems / Re: ArmA 3 Wasteland R3F Vector Build system
« Last post by DirtySanchez on March 21, 2017, 06:16:28 PM »
Updated Github with R3F configs for every Arma Asset.
2300 + Objects and compatibility with my new DP Build Everything Arma.

By using DPBEA with Wasteland, every one of the 2300+ objects becomes an inventory item.
Make em lootable at missions or whatever you want. Or just stick to the release as is.
ENJOY!
100
@McToffee

No Problem bud,

Someone else I was chatting with forgot about the features I had.
Every door on those bigger buildings was individually lockable
and the exile lock was a whole Building Master Lock, lock it all down at once!

Besides that 1000+ custom skins, 3 full sets of traders Hero/Bandit  BlackMarket, it was jam packed.
Most of it is ported into eXpoch already and the rest will come soon

Thanks bud, have a great week ahead
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