DonkeyPunch presents:
[DPBEA] DP Build Everything Arma
Requirements:
Arma 3
ALL DLC including Apex
Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=883811083BIS Forums:
https://forums.bistudio.com/topic/202761-dpbea-dp-build-everything-arma-vector-building-system/Includes:
2300 + buildable items for any arma 3 scenario, mission, SP, MP or editor FUN!
eXpoch Vector Building system Lite
-Build from inventory (Double Click item)
-Remove built object (Left-Windows key)
-Object Snapping (NumberPad 0)
-PhysX toggle (NumberPad 3)
Shift = Fastest stepping
Ctrl = Step Down
Alt = Precision stepping
Keys Q and E as well as NUM7 and NUM9 will rotate the object
Keys PageUP and PageDOWN take care of Height of the object
Keys Home and END as well as NUM8 and NUM2 will move the object farther and closer
Keys NUM4 and NUM6 will move the object left and right
Keys NUM5 as well as BACKSPACE will reset the object to a [0,2,1] attachment point
Key NUM0 while looking at a built object will prompt you to SNAP
Key ESC will cancel out building and return the item to your inventory
If you have seen it on Altis, Stratis or Tanoa in Arma 3, I am 99.9% sure its in here
Everything from Helpers, VR, Buildings, Military to PopUp Targets and SilverWare
We even have every Shoot House and every Karts track piece, nothing was left out!
The list is so long I can not put it up here, instead its included in the mod in a neat list.
Everything was made into a CfgMagazine and the built objects into CfgVehicles.
This is a long going idea that has had many renditions and evolved with me over the last few years.
The original addon release was labeled as DonkeyPunch Addon for Exile in December of 2015.
This release is for the entire ArmA 3 community to be able to use at their pleasure.
If there are any milsims, mods or missions that would like help incorporating this into their work, give me a jingle
