If you are interested in adding new maps to the searchNreplace, use this script in your editor debug and then copy the info from your client RPT file.
Storage = [];
_checkBldgArray = ["Land_HouseV_1L2","Land_HouseV_1t","Land_HouseV_2I","Land_HouseV_2L","Land_HouseV_2T1","Land_HouseV_2T2","Land_HouseV_3I1","Land_HouseV_3I2","Land_HouseV_3I3","Land_HouseV_3I4","Land_a_stationhouse","Land_SS_hangar","Land_Mil_House","Land_Mil_Barracks","Land_Mil_ControlTower","Land_Mil_Guardhouse","Land_Mil_Barracks_L"];
{
_bldgObjects = nearestObjects [(getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition")), [_x], 20000];
_countBldgs = count(_bldgObjects);
Storage pushback [_x,_countBldgs];
}forEach _checkBldgArray;
diag_log str (Storage);
hint str (Storage);