DonkeyPunch Community Gaming

Community Development Projects => eXpoch Development => Topic started by: DirtySanchez on October 11, 2016, 06:54:40 PM

Title: eXpoch Main Information Thread
Post by: DirtySanchez on October 11, 2016, 06:54:40 PM
eXpoch Development brought to you by DonkeyPunch.INFO and

First Map up is Chernarus

Mods Necessary to Play eXpoch: more can be added and some can be removed, the mods list is NOT final.

Port-In:
[DONE]Melee Weapons
Maul, Sledge, Crude Hatchet, Hatchet, Plunger, Wood Club, Sword and Fishing Rod
Melee Animations working
Hatchet cuts trees into wood
Sledge smashes containers
All melee weapons are true weapons and will kill

[DONE]Precious Metals and Gems
All these are priced out according to 1 Briefcase of gold equals 10000 poptabs
[DONE]Food Medical and Drink
All these have proper hunger, thirst, health and blood alcohol effects

Mission:
[/list]
Title: Re: eXpoch setup list (updated often)
Post by: DirtySanchez on October 11, 2016, 08:59:42 PM
Mission.sqm is finished.
Currently in game testing a few final measures.
Title: Re: eXpoch setup list (updated often)
Post by: DirtySanchez on October 12, 2016, 10:52:29 PM
Long day lots of progress with gender selection and the loading screen.
I have fixed a few problems with Exile's loading screen and will bet eXpoch has more success for the client connecting without any crashing issues.

just a quick note:
[ADDED] epoch logs to chop tree function
[FIXED] radius of safe zone traders cities
[ADDED] all 5 trader cities to Zombie Blacklist locations
[ADDED] Set Precious Metals pricing. Briefcase of Gold = 10000 poptabs
[IN PROGRESS] Crafting recipes for epoch logs and buildables