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1
Oof, this post got lost....
That mod is now unlocked for full usage by all
2
General Discussion / Re: Lets try this again
« Last post by DirtySanchez on May 20, 2018, 07:38:50 PM »
What was on your mind?
3
General Discussion / Lets try this again
« Last post by Over30gaming on May 20, 2018, 02:20:34 PM »
I have been thinking and I'm sure you have thought about it as well but we should get together if your still into the Exile/Epoch scene. I think together we would make an awesome team but we would need to clear the air about what happened between us 2 years ago.

Let me know if your interested!
Thomas
4
Epoch Addons + Scripts / [UPDATE/UPGRADE] IT07's EPOCH Virtual Garage
« Last post by DirtySanchez on November 26, 2017, 08:28:09 PM »
Started farting around with it on Wednesday and well here is whats been done since that day  :cool:

LINKS@GITHUB:
PullMerge on IT07's repo: https://github.com/ravmustang/Game_code/tree/VGS-Overhaul/ArmA_3/A3_EPOCH_virtualGarage
Live development fork: https://github.com/IT07/Game_code/pull/4

[FIXED]Global.hpp missing and caused hosts issues getting it up and running
[ADDED] Ships are now searched for and listed for storage in the garage
[FIXED] System searched for "Air", but listed only "Helicopters" (now planes and VTOL will show up).

Server Side
[REMOVED] PublicVariable Event Handler
[REMOVED] Spawn loop for generating keys for each
[ADDED] 3 new functions to handle the removed PVEH(ReadFrom/WriteTo/TrashFrom)
[ADDED] 2 new functions to spit out client vgs key and client garage on join
[ADDED] Debug config option to log every use/request

Client Side
[FIXED] Global.hpp missing and caused hosts issues getting the script setup and running
[ADDED] Ships are now searched for and listed for storage in the garage
[FIXED] System searched for "Air", but listed only "Helicopters" (now planes and VTOL will show up).
[ADDED] Scroll Wheel config option to disable/enable
[ADDED] Dyna Menu self interaction
[ADDED] Jammer requirement config option along with max distance from jammer entry
[ADDED] Scroll Wheel will follow Jammer Requirements and Max Distance if enabled
[ADDED] Dyna Menu will follow Jammer Requirements and Max Distance if enabled
[ADDED] Debug config option to log each client vgs event
[ADDED] New Function to handle the receipt of data from VGS server
[FIXED] Refreshing of VGS GUI on Move IN and Move OUT was not refreshing both sides properly.

New Configs
// Settings here
debug = 0; // 1 = ON // 0 = OFF
range = 25; // Vehicles within this range of player can be moved into garage
useScrollWheel = 1; // Scroll Wheel VGS Menu
requireJammer = 0; // 1 = ON // 0 = OFF
maxDistanceFromJammer = 300; // meters, only applies if requireJammer = 1

[FIXED] Upon MOVE IN, vehicle object was setDamage 1, which could at time blow up the vehicle
[ADDED] Debug config check for remove keys diag_log lines
[FIXED] Hitpoints were not saving / loading properly
[ADDED] usage of params to ReadFromGarage function for MOVE OUT
[ADDED] params for original vehicle data _toSpawn
[ADDED] params for original vehicle gear data _gear
[CHANGED] gear default values in WriteToGarage function
[ADDED] Upon MOVE OUT, find safe position for vehicle based on old save location as center
[ADDED] Upon MOVE OUT, check if vehicle is a "SHIP" and find safe position in water

[CHANGED] Vehicle save / loading now uses EPOCH_cargoFill and _cargoSave
[CHANGED] Database table is now "VirtualGarage" instead of each UID having its own table
[CHANGED] Client DB entry is now their UID only and is found within the "VirtualGarage" table
[ADDED] Virtual Garage DB entry expiration time
[UPGRADED] Saving vehicles as EPOCH saves current vehicles
[ADDED] Textures save / load
[ADDED] Turret Ammo and Mags save / load
[ADDED] Vehicle Upgrade compatibility save / load baseClass variable
[ADDED] Compatibilty with epoch settings for disableVehicleTIE/removevehweapons/removevehmagazinesturret
5
I'm trying to figure out how to locate the Module or somewhere within EDEN where i can find the "DPA4E" Mod. unless it's outdated and no longer works...

if someone could direct me in the correct direction as to how to get it to work ?. I have the exile Client added in my Arma 3 Launcher. then i open a map and place down a player. there's nothing in the Editor anywhere showing me where it is. Tried searching in the search box at the top right.

Can't find it anywhere.

Thanks, Mike.
6
Epoch Addons + Scripts / Updated DonkeyPunch Epoch Temp Groups repo
« Last post by DirtySanchez on August 27, 2017, 09:45:18 AM »
After a long hiatus from Epoch and a very nice welcome back, some peeps are hitting me up about old scripts.
Please dont expect a full rework / remake unless I am going to be adding the feature directly into Epoch.

@Drokz mentioned there were a few issues but he was really wanting to use the feature.
The issue was with the KeyDown and the AntiHack, he just wanted it to be able to be opened, didnt care about anything else.
After a day or so of chat and some time invested, I have made some upgrades and updated the repo.

Add DynaMenu self and target actions.
Add new temp group icon
Remove keyDown EH
Remove DonkeyPunch Logo picture
Remove old a2 character classnames
Add the currentInvites variable which was added to the DonkeyMenu but not this repo

https://cdn.discordapp.com/attachments/339104792733286420/351209362846515201/20170826224020_1.jpg
7
:arrow_double_up: :new: | DP Build Everything Arma Core
@Server Hosts
Community suggestion from steam workshop:
🔫Sgt 🆂Ⓜ️🅰🆂🅷 22 hours ago 
Is there a way to remove the crates when finished with them?
Thanks for the mod btw , i've been waiting for a building mod i can run alongside missions i make and this does the job nicely


- Add removal of crates
- Add case for Delete Key
- Add prompt to ensure you delete only what you intend to
- Add new case in both keyUp handlers so all instances that utilize the Crate/Item Menu can delete crates

Steam Update by this evening :smiley:(edited)
8
Time limit has been removed and DMCA notice has been filed.
Your comments and use of initials of contributors does not follow the licensing requirements
9
Kuplions response to the violation request by author/contributors
All ORIGINAL authors were credited. Stop being a cry baby.

yet he had to make changes 5 hours ago to his repo....
These are his changes:
Special Mention
Credit to DS/DP/RM/OMG/WTF/LOLBBQ for copying Exile code for database saving. Well done you!! Have a gold sticker!


He has now locked his repo issues column.
This is my reply to Kuplion and is a Public Message
This is also forwarded to Kuplion's personal email address

Since you blatantly removed DonkeyPunch and DirtySanchez and ravmustang credits in the first place you either remove the entire repo and thread on exile mod forums or you make the necessary changes as requested by the author AFTER your violation of licensing.

You have 60 hours left to comply with the authors/contributors requests.

You still have removed others persons credits in your repo.
I am notifying these persons concerning your violation to them in your credits

Again you have 60 hours to comply with the authors/contributors requests.
10
Good job they added that cracking framework to allow users to overwrite code then isn't it  :confused: /relieved

"Their issue is again with use of Arma functions and not keeping up."
Yeah... using Arma functions in Arma 3? - Who would do that.. must be noobs.

""cracking framework to allow users to overwrite code then isn't it""
I dont see any issues changing any function on Epoch, Altis Life, Wasteland and others
All of that was done without the need for that system...

Using Bohemia's functions is one thing, but using the BROKEN ONES is just plain dumb.

Thanks!
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