I forgot about these features as well.
EDIT: day 2 features forgot

Kill Stats are now split Kill - Hero Kill - Bandit Kill / AIKill - Hero AIKill - Bandit AIKill
Mission Stats - DMS / ZCP / VEMF capture tracking
Blood and Heals / Revives - for bloodbagging and medical with ACE
ACE persistence stats (LOTS OF EM OMG)
Vehicle Ammo reloading from inventory and real vehicle ammo
Driver, turret, commander. Specific seats will determine what options you have
If I make cannon rounds, even the tanks can be reloaded (in which The Commander should be the reloading operator)
Static weapons GMG, HMG, DSHKM anything will work.
All base turrets munitions have been created and will continue onto Titans and Mortars and Cannons once into beta
Exile3DEN fully customized.
PLP Makers have been added to the Exile3DEN plugin and default markers replaced.
All trader's are now an option for placement of markers and new markers setup.
New Jail Zones are added as well for easy placement of holding areas
Jail Zones - (Think player experiences and admin use for the kiddies)
New area on map designated by a Marker or by Open Chernarus Project with JBAD (automatically makes Guard Shacks a Jail Zone)
You are placed in combat while in JAIL, no Disconnect nor Suicide options.
Yes they have ALT F4, but guess where they log back into? and guess what they are in when they log back in?
Those answers are 1. JAIL ZONE 2. Combat

And yet i bet i am still forgetting more. FUCK I AM
ALL MELEE WEAPONS CAN NOW KILL !!!!!!