Register

DonkeyPunch Community Gaming

GAME ON!!! -sTanG

News:

DayZ SA development well under way

Administrator
*****

DirtySanchez

September 30, 2015, 04:01:28 PM
Humanitarian Posts: 933 Humanity: +1337/-420
Read about it here:
http://www.exilemod.com/topic/1028-preview-changelog-of-093-lychee/

Admin Info


  • No wipe required, but recommend due to players duping a lot
  • No database update required
  • You need to update your description.ext and re-configure the "showHUD" line
  • You need to update your BE filters
  • You need to update your mission file
  • You need to use new keys
Changelog

  • You can now destroy reinforced wood constructions. They take 3x more damage than normal wood constructions.
  • Fixed safes / wood crates simulating physics after server restart
  • Fixed range finders / scopes not showing distance
  • Fixed "Locked Vehicle/Safe Inventory Bypass" glitch
  • Fixed "Bipod" duping method (Navid / SPMG do not come with a bipod out of the box anymore)
  • Fixed "Sell Button Spam" money farming method
  • Fixed "Take All Button" duping method
  • Fixed the "Take All" button replacing your vest / uniform / backpack
  • Fixed the "Take All" button replacing your XM8 with a watch and vice versa
  • Fixed accuracy showing too imprecise values at the traders
  • Fixed text not being centered correctly in "hints"
  • You can now attach satchel charges to vehicles, choppers, UAVs, player or constructions
  • If you fly/drive a vehicle into a safe zone that has explosives attached to it, the explosives will be dropped to the ground
  • The Bambi state will now end when you enter a vehicle
  • Locking/Unlocking vehicles now has a proper effect for feedback
  • Implemented a work-around to prevent players from crashing servers with the "backpackception" method
  • The XM8 now shows 0 pop tabs instead of your total balance when trying to send other players money
  • Vehicles that were parked in a safe zone have god mode after a restart now
  • Fixed a problem where vehicle god mode could end when it had different drivers/pilots
  • Vehicle turrets and static MGs do not do damage in safe zones anymore
  • Limited the maximum speed of cars and bikes to 20km/h in the safe zone to prevent trolls ramming into each other
  • Fixed a problem where you were a "muppet" outside of the safe zone
  • You can now flip bicycles
  • Fixed a problem where vehicles where moved to ground level when you flip them
  • You can now stop auto-running by pressing 0, W, A, S or D
  • Adjusted sales price of 30rnd 9mm, which was cheaper than 15rnd 9mm
  • Selling equipped weapons now works. If your equipped weapon has components, it will also add the sales price of the attachments / loaded magazines to it. This only works for weapons that you have equipped. If you sell a weapon with attachments in a backpack, vest or vehicle, it will not add the sales price of the attachments to it (Technically not possible, sorry!). You might want to sell the attachments first and then the weapon to have the same effect.
  • Added Arma 2 trees to our configs. Chop chop! - thx to HerrMohn for sharing
  • Portable generators now work properly after restart
  • You can now move flood lights
  • Added the XM8 to the equipment trader
  • Lowered the chance of vehicles spawning with damage / explode when purchasing them, after server restart and in general. #armathings
  • Camp fires, wood chests, safes, camo tents and work benches can now be placed without the need for a territory. However, you cannot build these on enemy territory.
  • You cannot build camp fires, work benches and wood chests on roads anymore. Sorry, road blockers!
  • Everyone with construction rights can deconstruct and move objects in a territory. If you have placed something outside of a territory, only the owner can deconstruct and move it.
  • If you deconstruct an object, it will drop the construction kit item onto the ground.
  • If you deconstruct or move an object that has a code lock on it, it will drop the code lock item onto the ground.
  • If you place a new construction and move more than 20 meters, the object will now disappear. If you move an existing object and move more than 20 meters, it will fall down instead.
  • Fixed duplicate messages being send (like death notifications etc.)
  • Fixed corpses, AI and weapons de-spawning too fast when no player was nearby.
  • Wrecks will now de-spawn almost instantly in safe zones
  • Fixed possible construction gaps after server restart.- thx to Killzone Kid / NouberNou for sharing
  • A lot of boring optimizations to increase performance. A LOT!
  • We finally implemented snap-building. Kappa


Website: http://DonkeyPunch.INFO  |  Discord: https://discord.me/eXpoch  |  TeamSpeak: ts3.donkeypunch.info


 
1337-420